Pokemon CosmicEmerald

Pokemon CosmicEmerald
Name: Pokemon CosmicEmerald
Remake From: Pokemon Emerald
Remake by: Sky0fBlades
Description:

This ROM hack does not alter the main story, and it retains all the features the original Emerald has. However, it adds several things to the mix to make it more fulfilling and fun to play. Remember those days when myths like going to the Moon after a certain number of rocket launches/weeks were a thing? Some things like that will be accounted for now; with some changes/twists to how they are done, plus more surprises. There is a moderate increase in difficulty (not really big), but there are rewards to compensate. I still want to make some puzzles more difficult too.

Only a select few newer-generation features have been added, as I wanted to keep this hack’s gameplay as faithful to the pre-2007 scene as possible while still adding a few of the newer games’ improvements in function. However... I might add in a few newer-generation Pokémon as special appearances/events in the future if things continue to progress well. The problem is, expanding the PokéDex could apparently cause the game to require non-vanilla-compatible saves, but I think that will be OK as long as one does not plan on using this hack's saves with the regular Emerald (or vice-versa, I think). You may want to also keep in mind that if I happen to release an expanded-Dex version at some point, it may not be compatible with a save file from the regular version of this hack. However, I will not stop updating the regular one and will still release it as well. I would also try to find a way to make the original saves compatible with the new one..

Main Features:

∆ The PRNG glitch has been fixed by re-incorporating Emerald’s unused PRNG system

∆ All 386 Gen 1-3 Pokémon available (except Jirachi right now)
A New Evo Stone that evolves Trade-Evo Pokémon
More Roaming Legendaries, events, different sprites, etc.
Some events based on Day/Night/etc and/or game completion status
Pokémon from different PokéDex sections have their own battle music (based on availability in-game)
(i.e. Encounter a wild Pidgey somewhere, it will play Kanto’s Wild Battle theme; while Sentret has an RSE-style Johto theme)
Most events/Legendaries have signature themes too (i.e. Suicune and its Crystal battle theme)
A special Event-Shiny somewhere?
Check the Game Corner prizes in Mauville City for a few surprises
Mirage Island is actually relevant now for National PokéDex completion
Available when Hoenn Dex is complete, and only on a particular phase of Sunday
∆ Special Event Tickets are available via unlocking Mystery Gift and finding the MG Receptionist upstairs in all Pokémon Centers
Obtaining the Nintendo Event Tickets in this hack uses the real Mystery Gift scripts that legitimately unlock them! :vhappy:
How to obtain them this time:
Eon Ticket: Become the Hoenn League Champion
AuroraTicket: Complete Hoenn PokéDex (Jirachi/Deoxys don't count)
MysticTicket: Raikou, Entei and Suicune all defeated/fled from or captured (Like w/Crystal Version's Ho-oh, but more lenient)
Old Sea Map: Roaming Articuno, Zapdos and Moltres defeated or captured

∆ Day & Night System (Early-Morning, Morning, Day, Afternoon, Twilight, Evening)
Affects battles too, and will eventually affect music on maps in a future update
∆ Graphics have been altered in many different areas/aspects (nothing too fancy, but it is an improvement IMO)
(i.e. Meteor Falls looks very different now, many menus are new colors, trees/caves different texture, etc).
New Battle Backgrounds based off of HG/SS’s and recolored to match CosmicEmerald's altered environments
The tiled indoor trainer battle style and the Champion one were designed by me using Paint
Edited Rayquaza’s backsprite so that its lower ‘fin’ points backwards instead of forward
New (but still similar) Title Screen!
∆ Upgraded B/W Repel System (lets you choose whether to use another and which kind)

∆ TMs are re-useable

∆ All Pokéballs (except Safari Balls) are re-useable until capture
Are slightly less common and cost quite a bit more for balance’s sake
No more worry about resets, savestate-abuse or running out of chances to capture a Shiny
∆ Your Pokémon receive EXP when you capture another, like at the end of a normal battle

∆ Pokémon’s Natures have color-coded stat boosts/drops

∆ Rough Skin Ability Fix (from Gen IV)

∆ EVs cap at 252 instad of 255 (in order to not waste remainder points)

∆ Steeper difficulty curve
Storyline-based/secret trainers are stronger, Event-Legendaries stronger, etc), but nothing insane
∆ Running While Indoors

∆ Final Trainer Card is no longer Gold, but is ‘Platinum’ (well, not that literally, but it’s totally different than before)

∆ Upgraded EXP system: All Pokémon directly participating in a battle will receive full EXP, not half unless you use EXP Share to avoid having to switch them out. This allows you to have more options for how to train.

∆ Unlike in the original Emerald Version, berries in Loamy Soil patches should now continually replant themselves indefinitely when you don't pick them (if they are somehow still disappearing, let me know!).
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Suggestions for changes to features/requirements for events or items are welcome.

Screenshot:
Pokemon CosmicEmerald
Gameplay:
Download:
Download Pokemon CosmicEmerald Completed u1

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